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Mines of madness pdf download

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20/06/ · Mines of madness pdf download. The wizard Abracadamus hid the Forever Stone in the darkest depths of a failing mine, coerced mines of madness pdf download into serving as guardians, and rigged the dungeon with traps galore. Then he died, as all good wizards do Download Mines of Madness Free in pdf format. Account Login. Register. Search. Search. About Us We believe everything in the internet must be free. So this tool was designed for free download documents from the internet. Legal Notice We are not associated with any website in anyway 17/05/ · Mines of Madness is a Very Special D&D® Next Adventure written for PAX East and designed for four 3rd-level characters. According to the first page of the actual PDF, this was written by Scott Kurtz & Christopher Perkins. I wonder if that means that the Mines of Madness are located in Valoreign. Please join The Piazza's Facebook group




mines of madness pdf download


Mines of madness pdf download


This document was uploaded by user and they confirmed that they have the permission to share it, mines of madness pdf download. If you are author or own the copyright of this book, please report to us by using this DMCA report form, mines of madness pdf download.


Report DMCA. Home current Explore. Home Mines Of Madness Mines Of Madness Uploaded by: NateNewlon 0 0 October PDF Bookmark Embed Share Print Download. Words: 20, Pages: Then he died, as all good wizards do. To date, only one stalwart band has plunged into the Mines of Madness and lived to tell the tale. We seriously doubt it, but go ahead.


prove us wrong! Introduction magical value at all; the wizard had lied to the dwarves and had no real interest in the red crystal. His interest was in the mine itself. The elderly wizard, Abracadamus, was the last surviving member of a secret society of do-gooders sworn to protect the Forever Stone and other good-aligned artifacts from the forces of evil.


He had used the artifact to prolong his own life for that is its greatest powermines of madness pdf download, but he was tired of being hunted. He urged the dwarves to make several expansions to the mines and mines of madness pdf download them rig a series of deadly traps to discourage intrusion. Pax Jaggershield and his dwarves, rich on the money given to them by the wizard, chose to stay and guard the mines.


They were convinced that Abracadamus and his treasures were worth protecting. After a few months, however, the dwarves succumbed to a strange madness. A handful of them longed to retrieve and sell whatever the wizard was hiding. Greed and paranoia led to violence and betrayal, mines of madness pdf download, until only Jaggershield himself was left standing.


Still, he refused to leave the mine, and there he died. Since then, bands of adventurers have entered the Mines of Madness in search of the fabled Forever Stone, only to meet similar fates, mines of madness pdf download. The adventure is intended for four 3rd-level characters, created using the rules in the playtest packet. But mines of madness pdf download the players band together and use their brains, with a little luck their characters might survive to tell the tale of how they descended into the Mines of Madness in search of the Forever Stone and prevailed.


Deep within, the dwarves unearthed veins of a never-before-seen red crystal they took to calling krimsonite, mines of madness pdf download. Unfortunately, the substance was difficult to extract and turned brittle once separated from the indigenous rock upon which it grew.


The consortium tried to market the crystal and failed horribly. A mine foreman named Pax Jaggershield had invested his life savings in the mines. Stubborn yet persuasive, he refused to sell his shares and foolishly, some say convinced his fellow miners to help him buy the rest. By delving ever deeper, Jaggershield hoped to strike electrum a few flecks of the precious metal had been found here and therebut instead broke into a tunnel complex inhabited by a purple worm.


He told them that krimsonite dust was valuable as a spell component. The dwarves, mines of madness pdf download, encouraged by the news, worked feverishly to provide the wizard with all the krimsonite he could afford. In fact, the ore had no What the Players Need To K now Read the following to begin the adventure: You have come to the Mines of Madness in search of the Forever Stone, a powerful artifact rumored to have many great powers, first among them the power to grant eternal life.


According to half-forgotten lore, the stone was hidden from the world long ago by evil wizards and greedy dwarves who coveted its power. They are said to have perished in an orgy of magic and bloodshed after turning on one another. To survive the Mines of Madness would be a feather in the cap of any adventurer, but to retrieve the Forever Stone would catapult you into the annals of awesomeness. And so here you are, on the brink of greatness, ready to descend into the depths in search of glory, infamy, and immortality.


It also assumes that the party has discovered the location of the Mines of Madness and made its way there. The adventure begins with the characters standing at the entrance, preparing to make their descent into history.


Speaking of history, characters can attempt to recall certain supposed facts about the Mines of Madness by making a DC 20 Intelligence check. A successful check yields one random bit of information; have the succeeding player roll a d4, mines of madness pdf download, and then consult the table below.


In game terms, any adventurer who takes a long rest in the Mines of Madness does not regain spent Hit Dice. Common Features d4 Detail 1 The mines are rumored to contain veins of electrum. Scale: The maps use a scale of 10 feet per square. Lighting: All areas within the mines are unlit unless noted otherwise. Characters must rely on darkvision or their own light sources to see.


Ceilings and Walls: Unless noted otherwise, rooms have flat, foot-high ceilings and are chiseled from solid stone, and the walls have few handholds or footholds; they can be climbed with a DC 20 Strength or Dexterity check. Natural caverns vary in height and have frequent hand- and footholds, but the walls are slick with moisture; climbing the walls in these locations requires a DC 15 Strength or Dexterity check, and failure by 5 or more results in a fall 1d6 bludgeoning damage per 10 feet fallen.


Mine Shafts: Dwarves like to name mine shafts after dwarven kings. The named mine shafts in the Mines of Madness vary in depth, but all are lined with rotting support beams and crossbeams that offer plenty of handholds. Climbing up or down a shaft requires a DC 12 Strength or Dexterity check, with a failure by 5 or more indicating a fall 1d6 bludgeoning damage per 10 feet fallen. Tunnels: All tunnels are 10 feet high and hewn from dense earth and solid rock.


At various weak points, rotting wooden buttresses and crossbeams support the tunnel walls and ceiling. Corkscrew Tunnels: Some tunnels coil upward or downward, increasing or decreasing their depth by 30 feet. The floors of these corkscrew tunnels are usually angled no more than 20 degrees.


Tunnel Collapse: A typical buttress has AC 0 and 10 hit points. Destroying a buttress has a 1-in-6 chance of causing a ceiling collapse in the two foot squares closest to it. Any creature in a collapsing section of tunnel must make a DC 10 Dexterity saving throw. On a successful save, mines of madness pdf download, the target moves out of the collapsing area to the nearest safe square.


On a failed save, the target takes 7 2d6 bludgeoning damage, falls prone, and is Welcome to the Mines The Mines of Madness contain traps and dangers aplenty. Please read the adventure thoroughly before attempting to run it, and refer to the maps of the upper and lower levels as needed. Read-Aloud Text: Boxed text gives players information about what their characters can see, hear, and perhaps smell when they enter a given area.


This text can be read aloud to players or paraphrased as you see fit. Monster Statistics: For your convenience, monster statistics are collected at the end of the adventure on pages keyed to the encounter areas described below. Each combat encounter comes with an initiative tracker and spaces to record monster hit points.


Dwarvish Runes: The mines are riddled with Dwarvish script carved into walls, doors, and other surfaces. If the party tries to decipher the script, you can give HANDOUT 1 a translation of the Dwarvish alphabet to any player whose character speaks Dwarvish or casts a comprehend languages spell. Troubleshooting: Some encounters are especially dangerous. While buried, the target is restrained and cannot stand, and the only action it can take on its turn is to make a DC 10 Strength check to escape, taking mines of madness pdf download penalty to the check mines of madness pdf download to the number of feet of rubble covering it.


An unburied creature adjacent to the target can attempt to pull it free as an action by making a similar Strength check. Inside the outhouse is a wooden mines of madness pdf download with a hole cut into it. Flickering orange light shows through the hole, emanating from somewhere deep below. Buried in the ground beneath the outhouse is an empty wooden barrel to catch waste. Some anonymous miscreant threw an everburning torch into the barrel. The torch which produces no heat is the source of the light.


The outhouse is large enough to accommodate one Medium character or two Small characters at a time. Creature: If one or more characters ignore the sign and enter the outhouse, the ground begins to tremble and bulge as the purple worm from area 32 erupts from below and swallows the outhouse.


The worm is 50 feet long, but its lower half remains underground. Characters in the foot squares adjacent to the outhouse must succeed on a DC 10 Dexterity saving throw or fall prone. In this singular instance, the worm can bite multiple creatures with a single attack. Characters inside the outhouse T he Upper Level The following encounters are keyed to the map of the upper level.


Some characters might be tempted to explore the outhouse. If a character opens the door or peeks through a knothole in the wooden walls, read: 4 take a —5 penalty to this saving throw, and the worm has advantage on its attack roll to hit them, mines of madness pdf download. Roll initiative as normal, and track any damage the purple worm sustains; on its first turn after gaining surprise, the purple worm retreats the way it came, provoking opportunity attacks from characters adjacent to it as it backs into the earth.


In addition to the outhouse, the worm also swallows the waste barrel and the everburning torch inside it. Worm Chute: The purple worm leaves behind a sinkhole of pulverized rock covering a lazily spiraling, corkscrew-like chute 10 feet wide and feet deep. The chute is plugged with 5 feet of pulverized rock, but the first character to enter or forcibly prod the sinkhole causes the fine rubble to give way, exposing the chute for all to see.


Characters who dare to slide down the chute arrive at the point marked X in area 32 on the lower level, landing atop a heap of powdered stone and taking no damage. Troubleshooting: This encounter sets the tone of the adventure. If the purple worm swallows one or more characters, resolve their fates quickly.


In all likelihood, they are dead meat. Players who lose characters to the purple worm can remain in the game by choosing or rolling up new characters or renaming the ones they already have. Let mines of madness pdf download contrive an unlikely story to explain the sudden arrival of these new adventurers, then move on to the next encounter.


Although they might seem to be circumventing the dungeon, characters using this backdoor route are confined to areas 29, 31, 32, and 33, with little hope of obtaining the Forever Stone. Rabble in the Rubble: Four dead goblins are buried in the rubble flanking the entrance two per side. The mine entrance collapsed as the goblins made their way inside, and the survivors see area 3 stashed the bodies here after clearing the tunnel and looting the dead.


Anyone who takes the time to search the rubble finds the dead goblins no check required. Mines of madness pdf download corpses wear crushed bits of armor and have broken spears buried with them, but they carry nothing of value. A successful DC 10 Wisdom check reveals that they died from bludgeoning damage.


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Mines of madness pdf download


mines of madness pdf download

17/05/ · Mines of Madness is a Very Special D&D® Next Adventure written for PAX East and designed for four 3rd-level characters. According to the first page of the actual PDF, this was written by Scott Kurtz & Christopher Perkins. I wonder if that means that the Mines of Madness are located in Valoreign. Please join The Piazza's Facebook group Download Mines Of Madness. Type: PDF. Date: October Size: MB. Author: NateNewlon. This document was uploaded by user and they confirmed that they have the permission to share it. If you are author or own the copyright of this book, please report to us by using this DMCA report form 20/06/ · Mines of madness pdf download. The wizard Abracadamus hid the Forever Stone in the darkest depths of a failing mine, coerced mines of madness pdf download into serving as guardians, and rigged the dungeon with traps galore. Then he died, as all good wizards do





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